Note that you wont see the UV maps which are created without going into edit mode, and even then you will only see the UV map for the active object. In object mode, select the objects you want to project onto the same UV map, then press Space and search for one of the scripted projections ( Smart UV project, Lightmap pack). You cut open a 3D mesh and flatten it into pieces with careful warping. It is clear that the unwrap process can get complex the further you move away from the boxes. Select them in object mode and press ⎈ Ctrl J, then unwrap in edit mode ( U).īatch unwrap them as separate objects. Now users can start editing the UV data in the editor, similar to how you edit a mesh in a 3D view. If you have multiple objects you want to unwrap you can either: In Blender 2.7x only the active object can be edited in edit mode. Switch into edit mode ( Tab) and then unwrap ( U).As of Blender 2.8x there is a new feature called Multi-Object Editing, means that entering edit mode now takes all selected objects into account making operations such as UV unwrapping or recalculating normals possible without manually entering edit mode on each or writing scripts.
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